Company

 
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meet The Team

 
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Luke Takahashi

Creative Director

Luke is one of the founding members of rG. With over 10 years in the advertising industry, he has built a name for himself as one of the preeminent designers in the industry. His career started in the late 1990’s when he joined Impiric Interactive based in Irvine, California where he worked on the Lincoln and Mercury brands. From there he later joined Wunderman and was one of the key designers on the Sony, El Pollo Loco and Taco Bell brands. While at Wunderman he was once again reunited with the Lincoln/Mercury brands where he helped the agency win not only win the annual Belding Award, but also many Orange County Ad Awards. Luke’s work on the Mercury Mountaineer was also published in Graphis Design Annual.

He later Joined Y&R as an Art Director where his 3D motion design, post-production, compositing and editing work was highlighted with work on brands such as Jaguar, Land Rover, Mattel and Callaway Golf.

Most recently Luke worked with John Doyle as part of the Labyrinth Worldwide global creative network where he worked on campaigns for Mitsubishi, Intel, MasterCard, Mobil, Verizon, Smith/Barney, US Army and Kohls.

Luke has also worked on projects with agencies McCann Erickson NY, BBDO, Wong Doody and Saatchi & Saatchi.

If he’s not traveling to surf he can be found riding around the back roads of Southern California on his motorcycle with his wife Lucy.

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Isaiah takahashi

cg director

Isaiah is one of the founding members, as well as the CG Director at rG. He leads the team that is responsible for much of the 3D motion design and compositing that comes out of the rG lab.

His career started in 2002 where he joined Wunderman as a motion graphic designer. He worked on the Sony, Lincoln, Mercury, El Pollo Loco and Taco Bell accounts. It was here that he began expanding his 3D knowledge and abilities. In 2003 he joined Y&R where he went to work on Jaguar, Land Rover, Mattel and Callaway. In 2005 he joined Labyrinth Worldwide where he worked on campaigns for Mitsubishi, Intel, MasterCard, Mobil, Verizon, Smith/Barney, US Army and Kohls.

Isaiah has also worked on projects with agencies McCann Erickson NY, BBDO, Wong Doody and Saatchi & Saatchi.

A photographer in his free time. You can find him out taking pictures, trying to sneak more toys past his wife, or teaching his kids the ways of The Force.

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Chris Haag

Senior Motion & 3D Designer

Haag is one of the core designers in the Related Grey network. His strong interactive design skills are grounded in his formal fine arts and graphic design education. Prior to joining rG, Haag worked as a freelance consultant for Labyrinth Worldwide, a global design network based out of New York.

Currently, Chris works with rG on all areas of the design process, which includes, but is not limited to, web-based interactive design, television post-production design, traditional campaign development and CGI compositing. He is also the official coffee brew master for the rG team.

If he’s not busy working until the wee hours of the morning, Haag can be found canvassing the Southern California coastline for some decent waves to surf.

 
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Mark Frasz

Production Manager

With more than 10 years of experience in the advertising industry, Frasz has mastered a variety of production roles ranging from IT operations and management to design and graphics direction.

Transitioning from his role as Related Grey’s IT director, Frasz now serves as the company’s production manager, where he works with both the client and the rG team to ensure effective communication so that projects run smoothly and reflect rG’s highest design standards.

Additionally, he continues to manage rG’s network and operations as the company’s resident-in-chief technical “guru."

Prior to joining rG, Frasz worked for both YR Brands and DGWB in IT network and technical support and at Rip Curl as an IT manager. While at these roles, Frasz assisted in the production of internal communications programs as well as various 3D design projects.

When he isn’t busy cracking the whip, Frasz is trekking the globe for surf.

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David Takahashi

3D & Motion Designer

The youngest of the Takahashi clan, David emerged from a creative design dynasty. Having spent the better part of his life learning from his brothers, David brings a youthful passion and vision to the Related Grey team. An expert in detailed 3D modeling, 4K and multi-layer editing, compositing and cinematography along with directing multi camera production shoots. David is a key part of the team and is particularly adept at bringing complex concepts to life.

David also supports the rG team in web-based interactive design, television post-production design, traditional campaign development and CGI compositing for companies such as Oakley, KIA, Sanuk, Fugoo, Anaheim Ducks and Nike.

Besides being a great digital designer, he’s also the resident ping-pong master in the office – in case you are looking for lessons.

Devin Koczwara 

Junior 3D Effects & Motion Animator

Devin has been working with special effects since he was 13, honing in his skills by designing with a variety of 3D and visual effects programs such as 3DSMax, After Effects, Fumefx, Vray and Thinking Particles.

Since joining the Related Grey team he has started working more broadly in all aspects of 3D: modelling, rendering, animation and visual effects.

From modeling objects in the 3D realm to adding post-production effects into projects, Devin enjoys being able to help out the team in a variety of roles.

In his spare time, he likes to go mountain biking, build computers and hang out with his siblings.

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Christian Payne

Junior 2D-3D Compositor / Hardware Tech

Like every young blood that comes through rG, it goes without saying, Christian has learned how to brew a pot of beans like no other. Originally tasked with handling high-end 2D & 3D compositing, Christian has recently made a name for himself around here as our resident hardware technician. Not many artists and designers can build or repair their own rig. So we put Christian in charge of re-vamping every workstation and optimizing the rG render-farm on his downtime. Once the day-to-day client tasks are complete, we teach Christian the ropes on real first-person shooters - COD.

This bloke is smart, stoked to have him on the team. Even if he does prefer Battlefield